My Projects


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Leyline Knights (Alpha)

Gameplay Programmer

A dungeon crawling, third-person action game, where you play as Elizabeth, a knight climbing the World Tree and harnessing the elements in order to save their sickly brother.

This project was made over the course of 8 months.

My Contributions:

- Implementation of elements, including status effects like damage over time from fire, and a slow from ice.

- Refinement of gameplay mechanics like a basic attack, magic cast, and a dash ability.

- Implementation of core abilities, like a special attack, and an ultimate ability.

- Implementation of elemental upgrades for each ability. This includes Ice, Fire, Wind, and Electric, as well as the combination of any two of these elements, with each ability having unique behaviors.

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Eldheist (Prototype)

Lead Programmer and Gameplay Designer

A personal project (currently in a prototype state) comprised of fast-paced first person shooter made with a mix of blueprints and C++ with parkour elements, where you play as a thief who has set their eyes on the prized possession of an eldritch god.

My Contributions:
- Created the concept, and core gameplay and design principles.

- Implemented most of the gameplay mechanics, including a slide, dash, weapon swapping, and a pocket dimension.

-Implemented enemy AI including a ranged and melee enemy.

-Implemented the two guns in the game, as well as the regeneration of their mana through the meeting of certain conditions.

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Fractured Time

Lead Programmer, Lead Designer, and Writer

A third-person platformer where you play as a robot who can manipulate time. Jump between the present and the future to solve the mystery of the facility.

My Contributions:

- Created the concept, core gameplay, and design of the game remotely over 6 weeks.

- Wrote the story of the game, all of which is presented through monitors in game.

- Programmed most of the game, the entire player controller with the exception of the camera, and the time jumping and platform freezing mechanics

- Imported and implemented all art

- Programmed the player’s HUD.